![script hook gta 4 1.0.7.0 script hook gta 4 1.0.7.0](https://cs2.gamemodding.com/images/750x407/3c34965cdfbe42632f8a5d1cbcb64c9cafe821e2135568e314199ae848578d9e.jpg)
Script hook gta 4 1.0.7.0 code#
"SpeedyInvoke" which dynamically rewrites parts of your compiled code to prevent repeated lookups of natives (only enabled for Release builds) Natives are now directly invoked using the native hash and not the name A lot of performance enhancements, including:
![script hook gta 4 1.0.7.0 script hook gta 4 1.0.7.0](https://img.youtube.com/vi/Y6e6obALXHw/0.jpg)
New programming model replaces NativeThread and NativeFiberThread with ScriptThread Added support for GTAIV 1.0.4 (Patch #5) Fixed bug with crashing when going in/out of video editor Fixed bug with text flickering when using ScriptThread/NativeFiberThread Enabled MP on all unranked modes, however your multiplayer session will be isolated from people not using mods. Added support for GTAIV 1.0.6.0 and EFLC 1.1.1.0. Support for invoking undocumented natives by their "new" hash. Added support for GTAIV 1.0.7.0 and EFLC 1.1.2.0. Please read UpdateGuide.txt if you're upgrading your code to work from an older version of ScriptHook. Solution/Project files in zip are for VC++ 2008. Make sure you read and understand ScriptHook-License.txt before you make use of the ScriptHook SDK.ĭeveloping for the 0.5.0 hook: You can continue to use the 0.4.0 SDK for development, and it is not being updated at this time.
Script hook gta 4 1.0.7.0 license#
Please note that 0.4.0 onwards comes with a new License that is different from earlier versions. Download Version 0.4.0 (Development Kit).
![script hook gta 4 1.0.7.0 script hook gta 4 1.0.7.0](https://cs1.gtaall.com/screenshots/4dc09/2013-09/small/ada73d917a991d3e6921f01bc78a6a433eefca5d/70331-1330420470-rrr-rerrrre-1.jpg)
Feel free to contribute your own samples! This is meant to be a base to build on top of. Some very naive samples are provided as well. Additionally, a type-safe manner to access native functions in GTAIV is provided.Ĭurrently headers and a compiled dynamic library (DLL) is provided. This module will let you create a custom script thread in C++ and have GTAIV process it along with its real scripts threads. This one is for all you coders out there (hopefully, there's still a lot of you). Make sure you read and understand ScriptHook-License.txt before you make use of ScriptHook.dll. Download Version 0.5.0 (Redistributable). Requires Ultimate Asi Loader (dinput8.dll from Ultimate-ASI-Loader.zip) Released as BETA, not tested extensively, bug reports are welcome (don't PM me with them, just post them in this thread).Īdds support for Complete Edition (Steam, Rockstar Games Launcher) - only "aCompleteEditionHook.asi" is required for Script Hook to work Download Version 0.5.1 (Redistributable).